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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Clipping is performed incorrectly when using shaders with intel/nouveau/radeon drivers."
href="https://bugs.freedesktop.org/show_bug.cgi?id=64668#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Clipping is performed incorrectly when using shaders with intel/nouveau/radeon drivers."
href="https://bugs.freedesktop.org/show_bug.cgi?id=64668">bug 64668</a>
from <span class="vcard"><a class="email" href="mailto:edgbla@yandex.ru" title="edgbla@yandex.ru">edgbla@yandex.ru</a>
</span></b>
<pre><span class="quote">> As far as I've been able to tell from experimenting with the nVidia
> proprietary driver, its behaviour in this corner case is to not clip at all.</span >
You're absolutely correct, it doesn't clip.
I see that OpenGL specification is a garbage. :)
In this case I'm mostly interested in portability and compatibility, since it
doesn't clip in both Windows and Linux with proprietary drivers, it seems
logical to implement such behaviour for much less spread open implementation
mesa and open drivers...</pre>
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