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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glDrawElements segfault when compiled into display list"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60518#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glDrawElements segfault when compiled into display list"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60518">bug 60518</a>
from <span class="vcard"><a class="email" href="mailto:core13@gmx.net" title="core13@gmx.net">core13@gmx.net</a>
</span></b>
<pre>A workaround for the segfault is to explicitly disable vertex attribute arrays:
GLint n = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &n);
for (GLint i = 0; i < n; ++i)
glDisableVertexAttribArray(i);
Which is weird, as they are not used at all. But hey, whatever...</pre>
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