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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - segfault in _mesa_get_format_datatype and _mesa_get_color_read_type when state dumping with glretrace"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65173#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - segfault in _mesa_get_format_datatype and _mesa_get_color_read_type when state dumping with glretrace"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65173">bug 65173</a>
from <span class="vcard"><a class="email" href="mailto:vrodic@gmail.com" title="Vedran Rodic <vrodic@gmail.com>"> <span class="fn">Vedran Rodic</span></a>
</span></b>
<pre><span class="quote">>What does nVidia proprietary driver return for
>IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} on that call? That is, what is the
>output of
> glretrace -D 137078 wine-preloader.137078.trim.trace | grep
>IMPLEMENTATION_COLOR_READ</span >
Nothing, the part of the state dump where mesa version crashes looks like this
(I've put stderr part in <stderr> tags):
"GL_MAX_VERTEX_UNIFORM_COMPONENTS": 4096,
"GL_MAX_VARYING_COMPONENTS": 60,
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS": 32,
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS": 96,
"GL_SHADING_LANGUAGE_VERSION": "3.30 NVIDIA via Cg compiler",
"GL_CURRENT_PROGRAM": 18 <stderr>137078: glDebugOutputCallback: High
severity API error 1282, GL_INVALID_OPERATION error generated. Invalid query on
incomplete or unselected read framebuffer
137078: glDebugOutputCallback: High severity API error 1282,
GL_INVALID_OPERATION error generated. Invalid query on incomplete or unselected
read framebuffer</stderr>
,
"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": 32,
"GL_TEXTURE_BUFFER": 0,</pre>
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