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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62647#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">bug 62647</a>
from <span class="vcard"><a class="email" href="mailto:amonakov@gmail.com" title="Alexander Monakov <amonakov@gmail.com>"> <span class="fn">Alexander Monakov</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=80153" name="attach_80153" title="edited trace">attachment 80153</a> <a href="attachment.cgi?id=80153&action=edit" title="edited trace">[details]</a></span>
edited trace
One more trace demonstrating that commenting out gl_Fragdata[1,2] writes in the
last fragment shader produces "less wrong" results in color <span class=""><a href="attachment.cgi?id=1" name="attach_1" title="various speedups">attachment 1</a> <a href="attachment.cgi?id=1&action=edit" title="various speedups">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=62647&attachment=1'>[review]</a>. Can
somebody familiar with INTEL_DEBUG=wm assembly eyeball the generated code for
output target 1 for this and the previous trace?</pre>
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