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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [softpipe] img_filter_3d_linear returns incorrect results due to texture cache aliasing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65376#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [softpipe] img_filter_3d_linear returns incorrect results due to texture cache aliasing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65376">bug 65376</a>
from <span class="vcard"><a class="email" href="mailto:arseny.kapoulkine@gmail.com" title="Arseny Kapoulkine <arseny.kapoulkine@gmail.com>"> <span class="fn">Arseny Kapoulkine</span></a>
</span></b>
<pre>My version of Mesa predates the change mentioned in these two bugs - i.e. my
number of texture tiles is actually 50, not 4. Note that in this case the hash
collision happens before doing the % NUM_ENTRIES operation - i.e. the number of
entries in the cache does not affect this bug.</pre>
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