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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62647#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">bug 62647</a>
from <span class="vcard"><a class="email" href="mailto:eric@anholt.net" title="Eric Anholt <eric@anholt.net>"> <span class="fn">Eric Anholt</span></a>
</span></b>
<pre>The debug=wm output looks reasonable to me. Only funky thing I see at the
moment is the gl_FogFragCoord output from the VS not getting dead code
eliminated, but that should be fine (looks like output/input mapping works
correctly when testing that standalone).
Unfortunately, replay on softpipe is crapping out for me (incomplete
framebuffers).</pre>
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