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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - openGL glDeleteBuffers does not delete buffers created using glGenBuffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65426#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - openGL glDeleteBuffers does not delete buffers created using glGenBuffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65426">bug 65426</a>
from <span class="vcard"><a class="email" href="mailto:dan.j.allen@ntlworld.com" title="Dan Allen <dan.j.allen@ntlworld.com>"> <span class="fn">Dan Allen</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=65426#c9">comment #9</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=65426#c8">comment #8</a>)
> > (In reply to <a href="show_bug.cgi?id=65426#c5">comment #5</a>)
> > > Is this really a problem? Mesa might not always reuse buffer names, but that
> > > does not mean the buffer wasn't properly deleted. As far as I can see,
> > > OpenGL does not require name reuse.
> >
> > If the buffer is being deleted I don't see this as a problem. My only
> > question would concern context sharing. Does this implementation support
> > context sharing, and if so, do the buffers retain the same name in the
> > shared context?
>
> Yes, and yes. The name->object hash table for buffer objects is shared
> among contexts.</span >
Apologies for the error. This is obviously not a problem. Thanks for all the
help.</pre>
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