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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - openGL glDeleteBuffers does not delete buffers created using glGenBuffers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=65426#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - openGL glDeleteBuffers does not delete buffers created using glGenBuffers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=65426">bug 65426</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>(In reply to <a href="show_bug.cgi?id=65426#c7">comment #7</a>)
<span class="quote">> If we'd ever hit 0xffffffff (or whatever the new hash table's limit is) we'd
> resort to searching the hash table for a lower, unused ID.  I doubt that any
> app/test has ever exercised that case though...</span >

If there's no test for that path, that probably means it's broken? :)</pre>
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