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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa can't render Google Maps WebGL preview in Firefox"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65514#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa can't render Google Maps WebGL preview in Firefox"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65514">bug 65514</a>
from <span class="vcard"><a class="email" href="mailto:greg@chown.ath.cx" title="Grigori Goronzy <greg@chown.ath.cx>"> <span class="fn">Grigori Goronzy</span></a>
</span></b>
<pre>To be more accurate, Google Maps attaches a depth and stencil buffer with 4
samples and a colorbuffer with 0 (1) samples. That's clearly not supposed to
work. I do not believe this is a bug in Mesa.</pre>
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