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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa crashes in _mesa_VertexAttrib2dvNV on starting KDE 4.11"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66359#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa crashes in _mesa_VertexAttrib2dvNV on starting KDE 4.11"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66359">bug 66359</a>
from <span class="vcard"><a class="email" href="mailto:fredrik@kde.org" title="Fredrik Höglund <fredrik@kde.org>"> <span class="fn">Fredrik Höglund</span></a>
</span></b>
<pre>It looks like it's the indirect dispatch table that's broken.
The function pointer for glFramebufferTexture2D() is pointing at
glVertexAttrib2dv().</pre>
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