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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">bug 66346</a>
from <span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66346#c1">comment #1</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=81814" name="attach_81814" title="use a function to convert from GLhandleARB to GLuint">attachment 81814</a> <a href="attachment.cgi?id=81814&action=edit" title="use a function to convert from GLhandleARB to GLuint">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=66346&attachment=81814'>[review]</a> [review]
> use a function to convert from GLhandleARB to GLuint
>
> Vinson, can you try this patch? There may be other files to fix similarly...</span >
Compiling src/mesa/main/uniform_query.cpp ...
src/mesa/main/uniform_query.cpp: In function ‘void
_mesa_GetActiveUniform(void*, GLuint, GLsizei, GLsizei*, GLint*, GLenum*,
GLcharARB*)’:
src/mesa/main/uniform_query.cpp:49: error: invalid conversion from ‘void*’ to
‘GLuint’
src/mesa/main/uniform_query.cpp:49: error: initializing argument 2 of
‘gl_shader_program* _mesa_lookup_shader_program_err(gl_context*, GLuint, const
char*)’</pre>
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