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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66850#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">bug 66850</a>
              from <span class="vcard"><a class="email" href="mailto:mikjuo@gmail.com" title="Mikko Juola <mikjuo@gmail.com>"> <span class="fn">Mikko Juola</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=82505" name="attach_82505" title="Test program showing problem with glGetTexImage">attachment 82505</a> <a href="attachment.cgi?id=82505&action=edit" title="Test program showing problem with glGetTexImage">[details]</a></span>
Test program showing problem with glGetTexImage

After patching in these patches, it no longer crashes. However, I seem to be
unable to get back, with glGetTexImage, texture images in mipmap layers beyond
the first texture in the texture array. All base level images for all layers
can be fetched back just fine. Those aformentioned mipmap images, however, are
all completely black.

I modified and attached another test program to show the problem this time
around.</pre>
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