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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Substituting an older libstdc++ when running a GL program causes a segfault in the Xserver."
href="https://bugs.freedesktop.org/show_bug.cgi?id=66955#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Substituting an older libstdc++ when running a GL program causes a segfault in the Xserver."
href="https://bugs.freedesktop.org/show_bug.cgi?id=66955">bug 66955</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66955#c17">comment #17</a>)
<span class="quote">> Replaying the crashing trace recorded by apitrace does not cause the Xserver
> to crash, [...]</span >
What if you replay it with LIBGL_ALWAYS_INDIRECT=y?
I think this is just a normal indirect rendering bug, and libstdc++ only
matters insofar as the bad one causes the app to fall back to indirect
rendering.</pre>
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