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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glTexStorage*() functions don't work properly with proxy textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=67516#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glTexStorage*() functions don't work properly with proxy textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=67516">bug 67516</a>
from <span class="vcard"><a class="email" href="mailto:mikjuo@gmail.com" title="Mikko Juola <mikjuo@gmail.com>"> <span class="fn">Mikko Juola</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=83319" name="attach_83319" title="patch 1/1">attachment 83319</a> <a href="attachment.cgi?id=83319&action=edit" title="patch 1/1">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=67516&attachment=83319'>[review]</a>
patch 1/1
I discovered another proxy texture related bug with multisampling textures.
glGetTexLevelParameteriv() would fail for GL_PROXY_TEXTURE_2D_MULTISAMPLE and
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY because one of the error checking
functions seems to be blissfully unaware these targets exist. I attached
another patch to fix this one.
This is technically a different bug to the texture storage proxy texture bugs
but since we are on the topic of proxy textures, I attached this one here.</pre>
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