<div dir="ltr">On 5 August 2013 15:00, Anuj Phogat <span dir="ltr"><<a href="mailto:anuj.phogat@gmail.com" target="_blank">anuj.phogat@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This patch fixes a case of framebuffer blitting with renderbuffer<br>
as color attachment and GL_LINEAR filter. Meta implementation of<br>
glBlitFrambuffer() converts source color buffer to a texture and<br>
uses it to do the scaled blitting in to destination buffer. Using<br>
the exact source rectangle to create the texture does incorrect<br>
linear filtering along the edges. This patch makes the changes to<br>
extend the texture edges by one pixel in x, y directions. This<br>
ensures correct linear filtering.<br>
<br>
It fixes failing piglit fbo-linear-blit test. Patch for the testcase<br>
is on piglit mailing list.<br>
<br>
Signed-off-by: Anuj Phogat <<a href="mailto:anuj.phogat@gmail.com">anuj.phogat@gmail.com</a>><br></blockquote><div><br></div><div>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
</div></div></div></div>