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    <body><span class="vcard"><a class="email" href="mailto:sa@whiz.se" title="Sven Arvidsson <sa@whiz.se>"> <span class="fn">Sven Arvidsson</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Torchlight: Texture renders as garbage"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=55817">bug 55817</a>
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             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Torchlight: Texture renders as garbage"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=55817#c12">Comment # 12</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Torchlight: Texture renders as garbage"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=55817">bug 55817</a>
              from <span class="vcard"><a class="email" href="mailto:sa@whiz.se" title="Sven Arvidsson <sa@whiz.se>"> <span class="fn">Sven Arvidsson</span></a>
</span></b>
        <pre>(In reply to <a href="show_bug.cgi?id=55817#c11">comment #11</a>)
<span class="quote">> Luckily, I still have the same character I used for taking the attached
> screenshots, and the game hasn't regenerated the levels in the intervening
> months. I don't have Mesa 9.2, I'm just using Debian's Mesa 9.1.6 packages,
> but I can report that yes, everything seems to look just fine now.

> I guess it got accidentally fixed?</span >

Thanks for confirming! It would be interesting to know where/how it was fixed,
but not so interesting that I'm going to bisect for the fix :)

Let's mark this as fixed for now.</pre>
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