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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - line rendering with --with-osmesa-bits=32"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71363#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - line rendering with --with-osmesa-bits=32"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71363">bug 71363</a>
              from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
        <pre>I'm guessing it's a fragment Z interpolation issue.  Can you provide some info
about:
* does the test use GL_DEPTH_TEST?
* Any calls to glDepthRange()?
* What are the vertex Z values (zeros?)
* Using glPolygonOffset?</pre>
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