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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Second Life shaders fail to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71591#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Second Life shaders fail to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">bug 71591</a>
from <span class="vcard"><a class="email" href="mailto:sonichedgehog_hyperblast00@yahoo.com" title="MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>"> <span class="fn">MirceaKitsune</span></a>
</span></b>
<pre>I understand. Still strange that proprietary drivers compile them while Mesa
does not. Even if they're written poorly, I imagine Mesa could add
compatibility support to avoid situations like this. Since Linden Labs fail to
notice bug reports for years, I'm not sure if they'll care for this... but I'll
take it to their bug tracker.
I know this is beyond the purpose of a bug report. But until they fix it, can
anyone explain where and how I should move that statement to manually repair
the shaders please?</pre>
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