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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - prime: black window"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69101#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - prime: black window"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69101">bug 69101</a>
from <span class="vcard"><a class="email" href="mailto:krejzi@email.com" title="Armin K <krejzi@email.com>"> <span class="fn">Armin K</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=69101#c5">comment #5</a>)
<span class="quote">> > And without DRI_PRIME=1 everything works everywhere, with or without
> > compositing, windowed or fullscreen.
>
> I would imagine this is because you're not offloading anything at that point
> and running it on the IGP.
>
> >I don't recall having any problems under KWin or Xfwm4.
>
> This is because KWin defaults to Xrender, and Xfwm4 is *only* Xrender.
> xcompmgr works fine, too, as do the default settings on Compton.
> </span >
I've used KWin OGL3.1 backend. For Xfwm4, if you don't enable Display
Compositing in Settings -> Window Manager Tweaks -> Compositor, you'll get
black screen too.
<span class="quote">> If you try this on:
>
> * GNOME3
> * Cinnamon
> * Compton with --backend glx
>
> You will get a black screen.
>
> However, if the screen is *not* full screen, you can resize the screen and
> the image will appear (such as with glxgears or glxspheres).
>
> Unfortunately, in screens that are "full screen windowed", as are many Wine
> games, it still shows up black and there's no way to resize the screen in
> order to make the image show up. In any case, that's not really an
> acceptable workaround because it just shows that there's something wrong
> with PRIME offloading that causes this odd behavior on GLX-based compositors.</span ></pre>
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