<div dir="ltr">On 7 January 2014 15:06, Brian Paul <span dir="ltr"><<a href="mailto:brianp@vmware.com" target="_blank">brianp@vmware.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>On 01/07/2014 03:13 PM, Paul Berry wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h<br>
index 0e281ae..ecf832f 100644<br>
--- a/src/glsl/glsl_parser_extras.h<br>
+++ b/src/glsl/glsl_parser_extras.h<br>
@@ -165,7 +165,7 @@ struct _mesa_glsl_parse_state {<br>
<br>
bool es_shader;<br>
unsigned language_version;<br>
- gl_shader_type target;<br>
+ gl_shader_stage target;<br>
</blockquote></div><div><div>
<br></div></div>
Should "target" be renamed to "stage"?</blockquote><div><br></div><div>Yeah, these renames all make sense. I've folded them into their respective patches. Thanks, Brian.<br></div></div></div></div>