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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL_NOK_texture_from_pixmap is advertised but not properly set."
href="https://bugs.freedesktop.org/show_bug.cgi?id=73371#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL_NOK_texture_from_pixmap is advertised but not properly set."
href="https://bugs.freedesktop.org/show_bug.cgi?id=73371">bug 73371</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73371#c4">comment #4</a>)
<span class="quote">> but it is wrong - it IS inverted. without the extension at all the default
> assumption is to assume inversion. it all worked fine until we added support
> for this extension and then everything flipped on mesa + egl + intel. i
> can't say for other drivers etc. but it's wrong ... as it displays inverted
> and is reporting inversion at 0.</span >
Now I found the spec from Khronos CVS. Yep indeed, the bit should tell if
OpenGL coordinate system differs from the window system one and with X Pixmaps
it certainly does, this is probably true for any relevant X implementation out
there right now (?) Then the fix would be to set the default value TRUE. This
does not seem to make the Piglit test pass (something else wrong there) but I
assume it would be then correct for EFL.</pre>
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