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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL_NOK_texture_from_pixmap is advertised but not properly set."
href="https://bugs.freedesktop.org/show_bug.cgi?id=73371#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL_NOK_texture_from_pixmap is advertised but not properly set."
href="https://bugs.freedesktop.org/show_bug.cgi?id=73371">bug 73371</a>
from <span class="vcard"><a class="email" href="mailto:raster@rasterman.com" title="Carsten Haitzler <raster@rasterman.com>"> <span class="fn">Carsten Haitzler</span></a>
</span></b>
<pre>indeed. and thus why we noticed... as we had it right without the extension
assuming the default of inversion... :) once we actually ASKED for it... it
told us the wrong thing. fyi we already handled inversion from glx so we've
handled those cases already with the same rendering code - for years. so if glx
says to invert or not we did what it said. :)</pre>
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