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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Priority</th>
<td>medium
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</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631">73631</a>
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</tr>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>es2tri fragment shader did not compile AMD ARUBA
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>aaronbpaden@gmail.com
</td>
</tr>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Version</th>
<td>10.0
</td>
</tr>
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<th>Component</th>
<td>Demos
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr></table>
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<pre>some version info:
Linux: 3.12.7
mesa: 10.0.2
ati-dri: 10.0.2
mesa-demos: 8.1.0
This is the output of es2tri:
EGL_VERSION = 1.4 (Gallium)
EGL_VENDOR = Mesa Project
EGL_EXTENSIONS = EGL_WL_bind_wayland_display EGL_KHR_image_base
EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync
EGL_KHR_surfaceless_context EGL_NOK_swap_region EGL_NV_post_sub_buffer
EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2
Error: fragment shader did not compile!
I know nothing of value about OpenGL, but a DDG search pointed me toward
glGetShaderInfoLog, so I tossed that in the code and got this:
0:1(14): error: no precision specified this scope for type `vec4'</pre>
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