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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631">bug 73631</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>Nice one Ian, adding "precision mediump float;" before the vec4 variable
declaration in the fragment shader did the job.
Running nouveau on a nv96, in case it matters.</pre>
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