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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631">bug 73631</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>It sounds like the shader is broken. Probably just add
precision mediump float;
at global scope before any float (or vec, or mat) types are used.</pre>
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