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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Half-Life 1-based Games Segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73854">73854</a>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>Half-Life 1-based Games Segfault
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>All
</td>
</tr>
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<th>Reporter</th>
<td>mmstickman@gmail.com
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Mesa core
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>All games that use the GoldSrc engine segfault on launch with the latest git.
It doesn't segfault when launching with the stable mesa 10.0.1/10.0.2.</pre>
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