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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - es2tri fragment shader did not compile AMD ARUBA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73631">bug 73631</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73631#c5">comment #5</a>)
<span class="quote">> In this case it should not be needed though as there are no float variables
> declared in the shader, isn't this a bug in the compiler instead?</span >
oops, I missed the varying vec4 and precision qualifier makes it to work, it is
correct fix.</pre>
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