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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - GoldSrc and Source Games Segfault on Launch"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73854#c18">Comment # 18</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - GoldSrc and Source Games Segfault on Launch"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73854">bug 73854</a>
              from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=92554" name="attach_92554" title="glx: link loader when building with dri3">attachment 92554</a> <a href="attachment.cgi?id=92554&action=edit" title="glx: link loader when building with dri3">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=73854&attachment=92554'>[review]</a>
glx: link loader when building with dri3

While Keith's patch does work on the overall issue with libudev, we should not
link the loader util for non dri3 builds.

Here is a trivial fix that will resolve the problem. Thanks to Benjamin Bellec
for the bisection.</pre>
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