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<body><span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GoldSrc and Source Games Segfault on Launch"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73854">bug 73854</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
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<td style="text-align:right;">Status</td>
<td>REOPENED
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GoldSrc and Source Games Segfault on Launch"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73854#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GoldSrc and Source Games Segfault on Launch"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73854">bug 73854</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73854#c20">comment #20</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=73854#c18">comment #18</a>)
> > Created <span class=""><a href="attachment.cgi?id=92554" name="attach_92554" title="glx: link loader when building with dri3">attachment 92554</a> <a href="attachment.cgi?id=92554&action=edit" title="glx: link loader when building with dri3">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=73854&attachment=92554'>[review]</a> [review] [review]
> > glx: link loader when building with dri3
> >
> > While Keith's patch does work on the overall issue with libudev, we should
> > not link the loader util for non dri3 builds.
> >
> > Here is a trivial fix that will resolve the problem. Thanks to Benjamin
> > Bellec for the bisection.
>
> I confirm that the patch works.</span >
Thanks again for the bisect. Pushed to master.</pre>
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