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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010">bug 74010</a>
from <span class="vcard"><a class="email" href="mailto:evgen.ibqn@gmail.com" title="Evgeny Bobkin <evgen.ibqn@gmail.com>"> <span class="fn">Evgeny Bobkin</span></a>
</span></b>
<pre>another issue is that if there two lines
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are removed and the cube is drawn with
glEnableVertexAttribArray (position_id);
glBindBuffer (GL_ARRAY_BUFFER, vertex_buffer);
glVertexAttribPointer (position_id, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray (color_id);
glBindBuffer (GL_ARRAY_BUFFER, color_buffer);
glVertexAttribPointer (color_id, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glDrawArrays (GL_TRIANGLES, 0, 36);
instead of
glBindVertexArray (vao_id);
glDrawArrays (GL_TRIANGLES, 0, 36);
the test case app breaks with a segmentetion fault while using opnegl 3.3
context, however both ways work just fine with the old created context!!</pre>
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