<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - loader.c:71:19: fatal error: dlfcn.h: No such file or directory"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74122">bug 74122</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>brianp@vmware.com, emil.l.velikov@gmail.com
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - loader.c:71:19: fatal error: dlfcn.h: No such file or directory"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74122#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - loader.c:71:19: fatal error: dlfcn.h: No such file or directory"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74122">bug 74122</a>
              from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
        <pre><span class="quote">> Why is DRI code being built for a windows target?  Sounds like scons's windows build is wrong.</span >


Yes, it appears that there is no point to build loader for windows.

However egl-static was supposed to buil on Windows and it is now hardcoded to
depend on loader:

  Linking build/windows-x86-debug/gallium/targets/egl-static/libEGL.dll ...
build/windows-x86-debug/gallium/targets/egl-static/egl.o: In function
`create_drm_screen':
/home/jfonseca/projects/opengl/mesa/src/gallium/targets/egl-static/egl.c:64:
undefined reference to `_loader_get_driver_for_fd'
build/windows-x86-debug/gallium/targets/egl-static/egl.o: In function
`loader_init':
/home/jfonseca/projects/opengl/mesa/src/gallium/targets/egl-static/egl.c:99:
undefined reference to `_loader_set_logger'
collect2: ld returned 1 exit status
scons: *** [build/windows-x86-debug/gallium/targets/egl-static/libEGL.dll]
Error 1

Not sure what to do here.

I suspect I'll have to revert
<a href="http://cgit.freedesktop.org/mesa/mesa/commit/?id=a9800242244098fddcd2b963d8f5ccda5dea8290">http://cgit.freedesktop.org/mesa/mesa/commit/?id=a9800242244098fddcd2b963d8f5ccda5dea8290</a>
and a few more until the cross-platform portability of loader is addressed.

Emil, if you could into this it would be appreciated.  To repro all you need is
cross-mingw compilers installed, and do

  scons platform=windows toolchain=crossmingw</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>