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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in st_finalize_texture with Texture Buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">74251</a>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
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<th>Summary</th>
<td>Segfault in st_finalize_texture with Texture Buffer
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>ianmllgn@gmail.com
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>10.0
</td>
</tr>
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<th>Component</th>
<td>Mesa core
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<pre>Using a texture buffer in mesa 10.1 causes a segfault at st_finalize_texture
(st_cb_texture.c:1488). This only appears to occur if the texture buffer is
used by the shader. Additionally, if I never unbind and rebind the texture,
there is no segfault but the texture buffer still doesn't seem to work
properly.</pre>
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