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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in st_finalize_texture with Texture Buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74251#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in st_finalize_texture with Texture Buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">bug 74251</a>
from <span class="vcard"><a class="email" href="mailto:ianmllgn@gmail.com" title="Ian Milligan <ianmllgn@gmail.com>"> <span class="fn">Ian Milligan</span></a>
</span></b>
<pre>The segfault appears to occur when glClear is called while a vertex shader
expecting a texture buffer is loaded, but no texture is bound. This can be
reproduced simply by loading the attached vertex shader and calling glClear.</pre>
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