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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Missing trees in flightgear 2.12.1 with r600 driver and mesa 10.0.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72895#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Missing trees in flightgear 2.12.1 with r600 driver and mesa 10.0.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">bug 72895</a>
from <span class="vcard"><a class="email" href="mailto:b.bellec@gmail.com" title="Benjamin Bellec <b.bellec@gmail.com>"> <span class="fn">Benjamin Bellec</span></a>
</span></b>
<pre>I confirm the bug with mesa master and r600g (AMD CYPRESS).
You can try with this command (on Fedora 19):
/usr/bin/fgfs --fg-root=/usr/share/flightgear
--fg-scenery=/usr/share/flightgear/Scenery --airport=KPAO
--aircraft=c172p-canvas --enable-random-objects --enable-horizon-effect
--enable-enhanced-lighting --enable-ai-models --enable-ai-traffic
--disable-real-weather-fetch --enable-clouds3d --geometry=1024x768
Maybe, you should then increase the numbers of trees (set trees density to 10.0
in "View --> Rendering options").
You will see trees in the scene. You then start the engine (stay pushing "S"
key) and as soon as the propeller is at full speed (the propeller is
differently rendered), the trees will disappears.
They can reappears later during the flight, quite randomly.</pre>
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