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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Transparent windows no longer work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=67676#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Transparent windows no longer work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=67676">bug 67676</a>
from <span class="vcard"><a class="email" href="mailto:sjoerd@luon.net" title="Sjoerd Simons <sjoerd@luon.net>"> <span class="fn">Sjoerd Simons</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=93777" name="attach_93777" title="Proposed patch">attachment 93777</a> <a href="attachment.cgi?id=93777&action=edit" title="Proposed patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=67676&attachment=93777'>[review]</a>
Proposed patch
egl_dri2: Allow both 24 and 32 bit X visuals for RGBA configs
When using RGBA EGLConfigs allow both RGB and RGBA X visuals, such that
application can decide whether they want to use RGBA (and have the
compositor blend their windows).
On my system with this change EGLConfigs with a 24 bit visual comes up
first, as such applications blindly picking the first EGLConfig will
still get an RGB X visual.
Note that with this patch dri2_match_config only considers EGLConfigs to match
iff their NativeVisualID also matches. Which is imho correct for X11, but i'm
not sure if this is a valid thing to compare on other display systems.</pre>
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