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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=75068">75068</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>minor
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>b.bellec@gmail.com
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Mesa core
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>The GL_ARB_vertex_program's MatrixMode function is defined in
./src/mesa/main/matrix.c, function "void GLAPIENTRY _mesa_MatrixMode( GLenum
mode )".

OpenGL spec defined GL_COLOR as a valid parameter but it is not handled here.

These results in "Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)"
errors when launching the Source engine games (CS:S, L4D2, HL² or Team Fortress
2) and when mesa debug is set on.

Also, I don't know if it's a problem or not, the parameters GL_MATRIX8_ARB to
GL_MATRIX31_ARB are not handled too.</pre>
        </div>
      </p>
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