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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75068">75068</a>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
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<th>Summary</th>
<td>GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function
</td>
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<th>Severity</th>
<td>minor
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>All
</td>
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<th>Reporter</th>
<td>b.bellec@gmail.com
</td>
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<th>Hardware</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Mesa core
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>The GL_ARB_vertex_program's MatrixMode function is defined in
./src/mesa/main/matrix.c, function "void GLAPIENTRY _mesa_MatrixMode( GLenum
mode )".
OpenGL spec defined GL_COLOR as a valid parameter but it is not handled here.
These results in "Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)"
errors when launching the Source engine games (CS:S, L4D2, HL² or Team Fortress
2) and when mesa debug is set on.
Also, I don't know if it's a problem or not, the parameters GL_MATRIX8_ARB to
GL_MATRIX31_ARB are not handled too.</pre>
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</p>
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