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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Dark rendering of War for the Overworld"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75226#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Dark rendering of War for the Overworld"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75226">bug 75226</a>
from <span class="vcard"><a class="email" href="mailto:olvaffe@gmail.com" title="Chia-I Wu <olvaffe@gmail.com>"> <span class="fn">Chia-I Wu</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75226#c12">comment #12</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=94581" name="attach_94581" title="Use linear formats for TFP textures">attachment 94581</a> <a href="attachment.cgi?id=94581&action=edit" title="Use linear formats for TFP textures">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=75226&attachment=94581'>[review]</a> [review]
> Use linear formats for TFP textures
>
> After restarting the compositor with the sRGB patches applied, I realized
> that we need this change too.</span >
That would defeat the original patch: the code path is shared by the game and
the compositor.
It feels like we need to fix the bug solely from st/mesa, without touching
st/dri.
(Sorry for the slow response. I was sick in bed for the last few days, and
have to catch up with $job first)</pre>
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