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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010">bug 74010</a>
from <span class="vcard"><a class="email" href="mailto:evgen.ibqn@gmail.com" title="Evgeny Bobkin <evgen.ibqn@gmail.com>"> <span class="fn">Evgeny Bobkin</span></a>
</span></b>
<pre>Thank you for the explanation, maybe your are correct. From my point of view it
should definitely not end up with a segmentation fault.
(In reply to <a href="show_bug.cgi?id=74010#c6">comment #6</a>)
<span class="quote">> I've encountered this segfault before, and i think i can give some useful
> informations.</span >
...
<span class="quote">>
> For the overlapping triangles problem, i've never seen that before... so
> maybe it is a problem in your code.</span >
maybe, therefore I have attached a simple test case demonstrating the issue.
Moreover, this simple test case works fine as expected within the opengl 3.0
context and with other proprietary drivers (ati, nvidia) as well</pre>
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