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<body><span class="vcard"><a class="email" href="mailto:turboloops@gmail.com" title="turboloops@gmail.com">turboloops@gmail.com</a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - wglCreateContextAttribsARB is missing in software rasterizer and does not work properly in gallium gdi target either"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75779">bug 75779</a>
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<td>turboloops@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - wglCreateContextAttribsARB is missing in software rasterizer and does not work properly in gallium gdi target either"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75779#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - wglCreateContextAttribsARB is missing in software rasterizer and does not work properly in gallium gdi target either"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75779">bug 75779</a>
from <span class="vcard"><a class="email" href="mailto:turboloops@gmail.com" title="turboloops@gmail.com">turboloops@gmail.com</a>
</span></b>
<pre>Ok, so I can make the glGenFrameBuffers work now and also it seems to work
better by just calling the wglCreateContextAttribs function with absolutely no
attribs, just a pointer to zeroes. I would still like to know how to make it
OpenGL 3.1 proper as the release documentation says.</pre>
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