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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL application crashes with BadDrawable at SwapBuffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75797#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - EGL application crashes with BadDrawable at SwapBuffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75797">bug 75797</a>
from <span class="vcard"><a class="email" href="mailto:krh@bitplanet.net" title="Kristian Høgsberg <krh@bitplanet.net>"> <span class="fn">Kristian Høgsberg</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=95275" name="attach_95275" title="Proposed fix">attachment 95275</a> <a href="attachment.cgi?id=95275&action=edit" title="Proposed fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=75797&attachment=95275'>[review]</a>
Proposed fix
I think we should just remove the optimization since a 0x0 size always indicate
that we haven't fetched buffers yet.</pre>
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