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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66346#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">bug 66346</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>This is in glext.h:

#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif

Thanks, Apple!

I think Mesa is just broken on Apple, probably forever, because of this.  We
assume *everywhere* that GLhandleARB == GLuint... to the point that
glGetActiveAttrib and glGetActiveAttribARB (and many, many others) are the same
function.

This occurs in shader_query.cpp, uniforms.c, uniform_query.cpp, shaderapi.c,
and dlist.c.

I'm honestly inclined to close this as WONTFIX...</pre>
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