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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">bug 66346</a>
from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66346#c7">comment #7</a>)
<span class="quote">> Furthermore what Apple does is irrelevant, as Mesa is free to do what it
> wants (ie, it's free to assume using GLhandleARB are always 32bits).</span >
To be perfectly clear, Mesa is free to assume GLhandleARB are always 32bits
integer *values*. But sizeof(GLhandleARB) must match sizeof(void *) to avoid
breaking binary compatibility of 64 bits MacOSX apps.</pre>
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