<div dir="ltr">The VideoCore IV GPU has 14 cores:<div><br></div><div style>- 2 VPU Cores : Full-blown cores which run the ThreadX RTOS.</div><div style>There is an experimental LLVM port to it and also the VBCC C89 compiler(which has'nt time support so classic benchmarks run indefinitely).</div>
<div style>The binary blob run on that.</div><div style>5 GFlops</div><div style><br></div><div style>- 12 QPU Cores : 3D cores officially documented by Broadcom and using a tile-mode rendering architecture.</div><div style>
The full Android driver for that was open-sourced at the end of February.</div><div style><br></div><div style>24Gflops</div><div style><br></div><div style>Questions:</div><div style><br></div><div style>Can Gallium3D run with tile-mode rendering architecture ?</div>
<div style>Is it better using Mesa and the Broadcom shader compiler ?</div><div style>Is it better using the VPU and an adapted LLVMpipe ?</div><div style><br></div></div>