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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Doom3 BFG doesnt start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78773#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Doom3 BFG doesnt start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78773">bug 78773</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78773#c6">comment #6</a>)
<span class="quote">> Wasn't Doom 3 one of those older games that had a fixed-size buffer for
> storing the GL_EXTENSIONS string? If the extension string was too long the
> buffer would overflow and the game would crash/misbehave.
>
> Jan, you might try setting the MESA_EXTENSION_MAX_YEAR env var to something
> like 2005 so Mesa doesn't advertise extensions newer than that.</span >
I've verified that original Doom3 works fine with current Mesa. Doom3 here is
'rbdoom3', this is a custom one that uses >= OpenGL 3.2:
<a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG">https://github.com/RobertBeckebans/RBDOOM-3-BFG</a>
I haven't tried yet but my wild guess is that it uses core profile but still
the old deprecated extensions query (not the new one).</pre>
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