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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914">bug 78914</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>I agree this looks like a rasterization problem. I'll look into it when I find
some time. Right now I have no idea why that happens - there's the code which
would rotate the vertices but this all happens with fixed point thus it should
still produce the same fragments afaict. But there might be a bug in this logic
somewhere.
The more easy it is to reproduce the better. If you could get a apitrace that
would be helpful.</pre>
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