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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914">bug 78914</a>
from <span class="vcard"><a class="email" href="mailto:florianlink@gmail.com" title="Florian Link <florianlink@gmail.com>"> <span class="fn">Florian Link</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=99394" name="attach_99394" title="some screenshots showing the problem">attachment 99394</a> <a href="attachment.cgi?id=99394&action=edit" title="some screenshots showing the problem">[details]</a></span>
some screenshots showing the problem
I rendered the same cube two times, first culling the front faces, then culling
the back faces. The backside has a red light, so that backside pixels are draw
red. Since the front side is painted, no red pixels should ever be seen. As you
can see on the screenshots, there are red pixels on the edges, depending on the
angle.</pre>
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