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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914">bug 78914</a>
from <span class="vcard"><a class="email" href="mailto:florianlink@gmail.com" title="Florian Link <florianlink@gmail.com>"> <span class="fn">Florian Link</span></a>
</span></b>
<pre>Sorry, seems that the trace I attached did not have the right angle.
I did another trace and used the 64bit glretrace with Mesa LLVMPipe (10.2 RC2)
opengl32.dll (64Bit) copied to the apitrace-msvc\x64\bin. I then get two red
pixels on the top left corner of the black cube, which are from the red
backface.
I tried both release and debug Mesa dll, both show the problem.
I also did the test with an older Mesa LLVMPipe (10.0 dev), and it showed 3 red
pixels instead of 2. Running it with softpipe shows not errors.
Will attach the trace in a sec.</pre>
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