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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78914">bug 78914</a>
from <span class="vcard"><a class="email" href="mailto:florianlink@gmail.com" title="Florian Link <florianlink@gmail.com>"> <span class="fn">Florian Link</span></a>
</span></b>
<pre>Ok, I can confirm that it is a depth fighting problem and found a fix for my
ray caster. Thank you for your effort!
Still it would be good if LLVM pipe would do the same quality depth test as
softpipe and NVidia/ATI do.</pre>
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