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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] random and reproducible crash in Left 4 Dead 2 (bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77596#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] random and reproducible crash in Left 4 Dead 2 (bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77596">bug 77596</a>
from <span class="vcard"><a class="email" href="mailto:b.bellec@gmail.com" title="Benjamin Bellec <b.bellec@gmail.com>"> <span class="fn">Benjamin Bellec</span></a>
</span></b>
<pre>I finally found that I omitted to specify "--prefix=/usr" on build time. Could
this be the source of the crash (eg. if old "includes" were in this place) ?
The game didn't crash since many days, I think that was the issue.
Now I rebuilt mesa like I was doing before, game crashed again, and I got this
error (previously I wasn't launching the game with MESA_DEBUG) :
Mesa: User error: GL_INVALID_VALUE in glMapBufferRange(length = -42702)</pre>
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