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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74010">bug 74010</a>
from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
<pre>Just FYI: There are some GL apps out there that use depth buffering but don't
bother to request a GLX visual with a depth buffer. Topogun is one example.
There's a DRI config option called "always_have_depth_buffer" which causes all
visual types to be created with a depth buffer.</pre>
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